Monday, September 30, 2013

The way to Read A Slot Machine

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Most of the people take a look at the vast array of slot machines on the casino and think they're all alike. They see a handle, coin slot, flashing lights and figure one is pretty much as good as another. What they're missing is lots of valuable information that may help determine in the event that they should play the slot machine.

Not all machines are the similar and how to split one machine from another is to be informed find out how to “Read” a machine by taking a look at the pay out schedule at the front. Let’s have a look a standard slot machine and spot what information are available.

First of all you can see the denomination of the coin had to play that machine. I don’t know the way repeatedly I'VE seen an individual drop 1 / 4 right into a machine only to get a confused look when the coin drops through and back into the tray. Upon closer observation they discover that they tried to place 1 / 4 in a dollar machine. That is the very first thing you ought to search for.

There are different types of machines you should take note of:

Multiplier: This machine has a pay out for a definite symbol and the collection of coins played multiplies it. If the machine pays 5 coins for 3 lemons whilst you play one coin, it might pay 10 for the second one coin and 15 for 3 coins played. This machine doesn't penalize you for not playing maximum coins. In case you plan to play just one coin at a time, that is the kind of machine you must search for.

Bonus Multiplier: This machine operates kind of like the multiplier except that it offers an advantage while you play maximum coins and hit the jackpot. Three 7’s may pay 1,000 for one coin, 2,000 for 2 coins and 10,000 for optimum coins. You have to decide if the bonus is worth playing the additional coin.

Multiple Payline: These machines have a couple of line of play. Each coin activates a selected line. In case you hit a winner on a line that isn't activated, you won't receive anything. The older machines used to have three lines however the newer video slots may have as much as nine lines.

Buy-a-Pay: These are essentially the most misunderstood machines within the casino. Each coin activates a distinct pay out. You wish to have the utmost coins to receive the biggest jackpot. One example is the “Sizzlin 7’s” machines. The machine can pay on cherries, bars and sevens. The sevens pay 1,000 coins. When you play one coin you'll collect only at the cherries. If you happen to play two coins you'll collect on cherries and bars. You wish to have three coins in to gather at the Sizzlin 7’s. Should you hit the jackpot with one coin in YOU WON'T WIN ANYTHING!!! Don't play this machine under any circumstances unless you might be playing the utmost coins.

Progressive Slots: The progressive slots take a undeniable percentage of the cash played and add it to a pool for the highest jackpot. “Megabucks” or “Quarter Mania” are examples of machines from several casinos linked together to supply a life changing jackpot. Remember the fact that the proportion of the payback at the lesser wins is lowered to permit for the large prize. Some casinos have machines linked together within their very own casino to provide mini-progressive jackpots. NEVER PLAY A PROGRESSIVE WITH NOT UP TO MAXMIMUM COINS!! There is a narrative circulating that a lady hit the “Megabucks” when the jackpot was 20 million but because she only had one coin in she collected only $5,000. While that is an Urban Legend there are other cases of individuals losing out on lesser progressive jackpots as a result of short coin play.

All of the slot machines have the ideas you wish to have posted at the front. Before you take a seat to play, take a minute to “Read” the machine. This will likely make you a well informed player and permit you to determine which machine is most suitable for you.

Until next time, remember: "Luck comes and goes...Knowledge Stays Forever."


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Tips on how to Play Omaha Poker

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Omaha may resemble Texas Hold’em within the proven fact that this can be a game played with five community cards however the game is very different. There are two variations of the game, Omaha High only and Omaha Hi/Lo split. It may be played with the betting being a structured Limit game otherwise you can find No Limit and Pot Limit games. I CAN use the Limit Omaha High game within the explanation about how one can play.

The rules of the sport are fairly easy to be informed. Limit Hold'em has structured betting, and the bottom limit you'll usually find in most casinos is a $2/$4. Other limits you may also find are 5/10 or 10/20 or higher. I'LL BE using the 32/4 game for instance on this book. That implies the minimum bet is three dollars through the first two rounds of betting and the minimum bet is six dollars over the last two betting rounds. These same limits are used while you raise in addition.

The Dealer Because the casino supplies a dealer one player should be the designated dealer who will act last in the course of the betting rounds. A disk or "Button" is used to spot the dealer and that is rotated to the left after each hand. Unlike stud, the entire players don't ante each round. Blind bets are posted to generate a starting pot just the best way that they're in Texas Hold’em.

The Start To start out a brand new hand two "Blind" bets are publish or "Posted." The player immediately to the left of the player with the dealer button puts up or "posts" the small blind that's approximately half the minimum bet. The small blind for the $2/4 game is one dollar. The player to the left of the small blind posts the large blind that is equal to the minimum bet that is three dollars for this game. The remainder of the players don't post any money to begin the hand. For the reason that button rotates across the table, each player will eventually act because the big blind, small blind and dealer. It's going to cost you three dollars each time the deal makes a whole rotation across the table.

The Opening After the blinds are posted each player is dealt four cards face down with the player at the small blind receiving the primary card and the player with the dealer button getting the last card. The primary betting round begins with the player to the left of the large blind either putting in place two dollars to name"" the blind bet, or putting in place four dollars to boost"" the massive blind or folding his hand. The betting goes across the table so as until it reaches the player who posted the small blind. That player can call the bet by putting in place one dollar since a dollar bet was already posted. The last person to behave is the large blind. If nobody has raised, the dealer will ask in the event that they would love the choice. This implies the large blind has the choice to lift or simply "check."

The Flop e cards are dealt and turned face up in the course of the table. That is referred to as the "Flop." These are community cards utilized by all of the players. Another betting round begins with the primary active player to the left of the dealer button. The minimum bet for this round may be three dollars.

The Turn When the betting round after the flop is completed, the dealer burns another card and turns a fourth card face up in the midst of the table. That is known as the "Turn." The minimum bet after the turn is now six dollars and begins again with the primary active player to the left of the button.

The River Following the betting round for the turn, the dealer will burn another card and switch a fifth and final card face up. That is called the "river," and the overall betting round begins with six dollars being the minimum bet. There's usually a 3 or four raise maximum during all betting rounds except if the play becomes heads up with two players. Then the raises are unlimited.

The Showdown To figure out the winner, the players MUST use two of his hole cards and 3 cards from the "Board" to form the top five-card hand. In certain cases two players will tie which happens very often in Omaha Hi/Lo. If that's the case the players will split the pot. A sixth card isn't used to wreck a tie.

Next Omaha Hi Low.


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Comp Basics

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The word comp is brief for complimentary. Comps are freebies that the casino gives to its customers as a reward for his or her business. This is a option to promote good will and to entice player loyalty to the establishment. The comp game is among the most misunderstood aspects of the casino experience.

Many players are under the impression that comps are just for the high rollers who spend thousands of greenbacks each visit. But this isn't true. There are different levels of comps dependent on the volume of play you give the casinos but most players can usually get something in return for his or her play. Comps can range from free hats and pens given out as promotions to without equal comp of free Food, Room and Beverage (RFB). Free drinks are the universal comp that may be given to all players. Most casino will serve you free drinks if you are playing on the slots or table games. Casino Rate is another comp that may be fairly easy to acquire. The casinos such as you staying and playing at their establishment. In return they're willing to offer you a reduction at the room rate. Should you play enough you may get a whole room comp. A buffet or coffee shop comp may be fairly easy to acquire in most places.

In order to qualify for comps it's a must to do two things. To start with you must get your play rated. This implies signing up for the player's club and using you card once you play the machines. While you play table games you must ask the pit boss to rate your play. The second one thing it's a must to do when on the lookout for a comp is ASK. No person will arise to you and ask if you're hungry and would really like a free meal. You'll have to ask for want you need. In case your play qualifies for the comp you're looking for you may get it. If not you might be told you do not have enough play you'll then inquire as to how much play is needed for the comp you're seeking.

If you're looking for a food comp it's best to do that while you're playing. In case you are playing the machines it is very important speak to a casino host. You'll tell probably the most slot attendants that you'd love to speak to a casino host and ask them to page one for you. In case you are playing the tables you'll be able to ask the pit boss.

For a room comp it would be best to speak to a casino host before you take a look at. If you happen to shouldn't have a casino host, you'll call the hotel operator and as to be connected with one. Tell them you're on the brink of take a look at and wish to know in case you qualify for and reduction on your room rate. Many of us don't bother doing this because they do not think that they had enough play to qualify for a free room or reduced rate. You may also find that you've got more play than you figured but you will not know until you ask. Although you are able to do this on check out, I LOCATE it better ti introduce myself to a number shortly when I sign in. This manner they may be able to let you along the way in which or even let you know how much play is needed for a food or room comp.

The most vital thing to keep in mind when looking to obtain a comp is it's good to ask. Just ensure that you ask politely. Never demand a comp and please you should definitely thank the one who gave you the comp. AN EASY thanks goes far.


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Craps CPR Betting Method

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Some friends of mine were heading to the casino to play craps for the primary time. One member of the gang had a limited bankroll and desired to play but didn't want to risk some huge cash on each shooter. She asked if there has been a system that might hopefully keep her money alive long enough to enjoy a day of craps. I told her there has been no guarantees but suggested that she might try a bit CPR at the 6 or 8. I then explained that CPR stood for Collect, Press and Regress.

Here is the way it works with a spot bet at the number six. Place the number six for $6. When it hits the primary time you Collect your $7 win. You presently can have a $1 profit although the shooter sevens out.

After the second one hit you tell the dealer to Press your bet. He'll add $6 to you set bet and provides you a dollar back from the $7 you won. You currently have a profit of $2.

On the third hit, you are going to tell the dealer to Regress you bet back to $6. The dealer will provide you with $20. That is $14 to your place bet win and the $6 that you simply took down while you regressed your bet. You currently have a profit of $22 it doesn't matter what happens.

You can now repeat the method. Just be sure you Collect, then Press and Regress.

This is a very easy system utilizing bets with a low house edge. Excluding betting the pass line and are available bets with odds, (including don't pass don't come) placing the six and 8 has the bottom house fringe of the entire craps bets. This is a good system for a newcomer or someone who desires to benefit from the excitement of the sport without risking a great deal money. Probably the most you'll be able to lose on a shooter is a minimum “Place” bet.

This method can be utilized with a couple of place bet but you ought to treat each number separately. You're looking for the repeating numbers. JUST A LITTLE CPR just might save your bankroll for your next trip to the tables. While no system can change the home edge this could win you slightly more cash for those who encounter a hot shooter.

Until Next time remember: Luck comes and goes.....Knowledge Stays Forever.


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Craps Dice Control

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There was much publicity recently about controlled shooting on the craps table. Many experts who once scoffed on the notion of a player having the brink at craps are actually backing the validity of controlled throwing. (Sometimes called, dice control or rhythm rolling) Many players ponder whether dice control really works.

Part of the cause of one of the skepticism is the words "dice control" that is misleading because nobody can control the result of the dice on each roll. The idea that behind controlled throwing is to begin by setting the dice in a definite manner gripping them and throwing them the similar way every time. This produces a "controlled throw". The specified result's to vary the random outcome of the 2 dice once they land. You are attempting to skew the sevens to roll ratio so the seven comes up less times than with a random throw.

Most craps players have witnessed a hot roll because the shooter threw number after number. By throwing the dice within the same manner every time some shooters get right into a rhythm that has produced monstrous rolls. Some shooters who attempt to practice rhythm rolling do that consciously, while others are unaware that they're doing it.

How to Roll Consistently Controlled throwing includes several components. The primary is the set. The way you set the dice can affect the result. Probably the most popular sets is the 3-V set where you have got threes in a "V" formation. This provides you the hard six (3 and three) on top, the six, (5 and 1) at the front, the eight on one (6 and a couple of) at the back and the Hard eight (4 and four) at the bottom. There are not any sevens showing at the dice with this set.

After setting the dice it's important to use a smooth delivery that may be strong enough to get the dice to the tip of the table but without an excessive amount of force for you to lead them to bounce hard against the back of the table. You furthermore mght need to make sure that you simply follow through together with your throw. You should practice so that you are throwing the dice the similar way on every occasion. Your goal is to throw numbers while avoiding the seven. Throwing the similar way can produce repeating numbers.

There are 36 combinations that may be created from of pair of dice. There are six ways in which a seven can also be made. See understanding dice odds. Which means that with a random roll the mathematical probability of a seven appearing can be once in every six rolls, that is a Sevens to Rolls Ratio (SRR) of 6. The home edge is calculated with this ratio. Should you throw the dice 42 times and roll seven 7's you may have a Sevens to Rolls Ratio of 6. (42/7 = 6) If however you have got one non-random roll and throw seven 7's in 43 rolls you've an SRR of 6.14 that is enough to negate the home edge at the 6 and eight place bets. Only one controlled throw out of each 43 rolls of the dice would eliminate the home edge and yield a break-even game.

It Takes Practice For those curious about learning more about dice control, there are two excellent books available on the market: The Golden Touch Dice Control Revolution by Frank Scoblete and Dominator and Wong on Dice by Stanford Wong. These books can teach you the fundamentals however the rest depends upon how much effort you should put into practicing.

Controlled throwing of dice is a physical skill which requires hours of practice to master. It isn't easy and a few players who try never master it. Perfecting a controlled throw isn't enough to ensure you winning sessions on the craps table. Additionally, you will wish to learn to bet properly to milk your edge.

If you have an interest in taking a hands on seminar to be informed the way to control the dice, visit the Golden Touch Craps website.

Note: In compliance with About.com’s full disclosure policy, I MUST report that i'm an instructor for Golden Touch Craps, an organization that teaches dice control seminars and that i contributed to the book Golden Touch Dice Control Revolution.


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Craps Hedge Betting

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A hedge bet is 2 offsetting bets made to win a small profit or to reduce the lack of a large bet. While hedge betting isn't to the player’s advantage it may be used to grind out a small profit or be used to will let you play longer on a small bankroll. Probably the most popular uses of hedge betting is on the craps table through the pop out roll.

A player will put down a passline bet after which make a $1 bet at the any craps in case some of the craps numbers is thrown. Thus if the shooter throws 2 -3 or 12 the players loses his $5 passline bet but collects $7 for the any craps bet. If the shooter throws another number the $1 any craps bet is lost. While this will likely sound like an excellent bet it actually isn't and when you hedge every passline bet you'll be an over all loser. The any craps bet has a home fringe of 11.11%

Removing Don’t Pass I received an e-mail asking me if a players is permitted to take away their don’t pass bet after the purpose is established. The answer's yes.

The casino permits you to remove your Don't Pass bet and the rationale they enable you to do that is because while you make it past the pop out roll and some extent is established the chances shift for your favor. There are more how one can make a seven than there are the opposite individual numbers. By Understanding the dice odds you'll find it's better to go away your Don't Pass bet up. In case you are worried since the point is a six or an eight you'll be able to hedge your bet.

Hedging the 6 & 8 Some players love to "Hedge" their bets by placing the purpose number while they have got a big gamble at the Don't Pass line. This fashion they win just a little if the shooter sevens out or they simply lose a small amount if the shooter makes his bet. This is an example.

You bet $10 at the Don't Pass line and the shooter rolls a six which becomes the purpose number. You're making a spot bet at the six for $6. If the shooter sevens out, you collect ten dollars for the Don't Pass bet and lose six dollars for where bet. You will have a profit of 4 dollars. If the shooter makes his point by rolling a six you lose your ten dollar Don't Bet but collect seven dollars to your place bet. Your loss is solely three dollars.

Hedge system It is a variation of a don’t pass “HEDGE” system. You begin with a $10 don’t pass bet.After the pop out roll make a $6 place bet at the numbers 6 & 8. This may occasionally cost you $12. Take the money from the primary hit on either of where numbers. ( ** That is a very powerful part, as this may now guarantee you a profit regardless what happens.) If the shooter sevens out at this point, you'll lose your $12 in place bets. You may have already collected $7 from the primary hit and can collect $10 out of your Don’t bet for a profit of $5. The second one time your home bet hits you set the five for $5 and the third time it hits you put the nine for $5. From this point on you collect any profits out of your place bets. Any time a shooter makes his point you ride out all of the existing place bets. Don’t place to any extent further numbers or make another Don’t bet in this shooter. If the shooter throws a 7 or 11 at the come out, stop betting in this shooter. When you lose on three shooters in a row you locate another table or quit.

What Can Happen Lets take a look at what can happen with this system:

IF THE SHOOTER SEVENS OUT: Before the primary hit you loose your $12 place bets but collect the $10 Don’t bet for a lack of $2. After the primary hit you're plus $5. After the second one hit you might be plus $19. ($7 from the primary hit, $2 from the second one hit and $10 for the don’t bet) After the third hit your are plus $21. ($7 plus $2 plus $2 and $10 for the don’t bet)

IF THE SHOOTER MAKES HIS POINT: Before the primary hit, you might be minus $10. After one hit you might be minus $3. (You collected $7 out of your place bet but lost $10 don’t bet) After second hit you might be minus $1. (You collected $7 plus $2 minus your $10 don’t bet) After third your are plus $1. (You collected $7 plus $2 plus $2 minus your $10 don’t bet) REMEMBER: You continue to have your home bets and can ride them out, taking any profit.

WORST CASE SENARIO: The shooter makes his point very quickly then Sevens out immediately after establishing his next point. You might be MINUS $22. By quitting after three loses in a row, you'll be able to do that with a minimum bankroll of $75 dollars.

Until Next time remember: Luck comes and goes.....Knowledge Stays Forever.


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Roulette Betting Strategies

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Roulette is a negative expectation game. At the American double zero wheel, the home has a 5.26 edge and there's no betting strategy or system that may change the home edge. For those who see any advertisements for a system that says to overcome the sport of Roulette don’t waste your money. These claims are false. Through the years one of the most greatest minds in history have tried to plan a system to overcome the sport.

Albert Einstein studied the issue of ways to overcome the sport of Roulette. After spending time at the problem he concluded that it will not be done and he was quoted as saying, "THE ONE technique to beat Roulette is to steal the money when the dealer's not looking." In a sense, he was correct. His point was that there's no strategy to employ some mathematical configuration of bets to conquer the home edge.

Although there is not any strategy for beating the game, many players love to employ a suite betting pattern once they play Roulette. In preference to dropping chips everywhere in the layout they like to make bets that cover multiple numbers in conjunction with a straight bet on a single number in hopes of grinding out small wins while permitting them to play longer. Listed below are two popular Roulette betting strategies for enjoying the interior numbers. In case you are unfamiliar with the interior bets, take a look at this Roulette step by step.

Double Street Quad StrategyWith this strategy you'll make wagers on two double streets along with a quad or corner bet and one straight up number. Through the use of this betting pattern you're covering 17 numbers at the layout and there'll not be greater than five adjacent slots at the wheel that aren't covered.

You can be wagering six chips per spin. You'll put two chips on all the double streets and one chip at the corner bet and straight number. You'll select your favorite number to play straight up. I LOVE to play the number five so listed below are the numbers I use.

Two chips at the double street to hide: 10, 11, 12, 13, 14, 15Two chips at the double street to hide: 28, 29, 30, 31, 32, 33One chip at the corner to hide: 17, 18, 20, 21One chip at the number 5. (YOU'LL pick your favorite number but it surely must be person who isn't covered by one in every of your other bets.)

The Pay OffThe double street pays 5 to at least one. You've two chips on it, so that you will collect ten chips if the ball lands on some of the numbers covered by your double street bet. You'll have a profit of six chips. (YOU'LL lose four chips. Two out of your other double street and one out of your quad bet and one out of your straight up bet.)

The Corner/Quad bet pays 8 to one. If the ball lands on any such four numbers you should have a profit of 3 chips. (YOU'RE GOING TO lose four chips at the double street wagers and one chip at the straight number.)

The straight up number pays 35 to one. If the ball lands to your number you'll have a profit of 30 chips. (YOU'LL lose four chips at the double street wagers and one chip at the corner bet.)

Five Quad StrategyWith this strategy you are going to make five quad/corner bets along side a single straight up number. With this betting pattern you're covering 21 numbers at the layout. When you select a straight up number that may be included in a single of your corner bets, you'll only be covering 20 numbers. You are going to put a single chips on all the following corner bets:5, 6, 8, 910, 11, 13, 1417, 18, 20, 2125, 26, 28, 2932, 33, 35, 36Bet one chip to your favorite straight number.

The quad bet pays 8 to at least one so if the ball lands on one the numbers in any of you quad bets you'll collect will make a profit of 3 chips. You collect eight but lose four to your other quad bets and one in your straight up bets. The straight up number pays 35 to one. If the ball lands for your number you should have a profit of 30 chips. (YOU ARE GOING TO lose five chips at the five corner bet.)

Either one of these strategies are designed to increase a while on the table. You won't get rich as you're only grinding out small profits on each winning spin. If you wish to try for a larger win you'll add one chip to the bet that wins in hopes of getting repeating numbers. You too can vary the particular numbers that you simply use for the double street or corner bets. Experiment along with your own betting patterns. You won’t get rich but you should have fun. One final tip is to always attempt to play at a whole table. This may occasionally slow the sport down and decrease the time your money is at risk, while increasing your comp time.


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Six Pack Plus Roulette System

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The most fascinating aspect of the six pack plus roulette system is that it allows a gambler to play every spin. Many gambling systems force the player to attend for a selected starting point, but that may be boring. With the six pack, you put no less than five chips at the roulette layout each spin. The program is designed for an American roulette wheel with zero and double zero.

Most players purchase a colour"" from the dealer within the lowest denomination available to begin with - you'll always go up in value later. Often games can still be found with 25-cent or 50-cent chips. You'll want to start with no less than a dozen bets worth of chips, so 12 x 5 = 60 chips minimum, and an excellent rule of thumb is to have enough for 3 purchases of the minimum. For those who burn through your first stack of sixty, take a break and begin again later.

Six pack refers to creating bets along the interior of the numbers between them and the 3 "sections" of 12 (1-12, 13-24, 25-36). Whilst you start, use a single chip to hide six numbers. Example:

First Spin

Place one chip touching number circles "1" and four"" which covers all numbers 1-6. You furthermore may place a single chip straight up on numbers 8, 10, 20 and 26. You currently have a complete of 5 chips bet and are covering a complete of 10 numbers. If 1-6 hits, your profit is one chip, if 8, 10, 20 or 26 hits, your profit is 31 chips.

Second Spin

If you do not hit a number, start within the basement with a single chip covering six numbers and the corresponding four singles. If you happen to won the last spin, double your bets so that you have 10 chips total in action, whether you hit a six pack or a straight-up bet.

Third Spin

If you do not hit a number, start within the basement again. After the second one spin, anytime you hit a six pack number, raise that bet by a chip. Anytime you hit a bunch straight up, raise the six pack bet one chip and the chips in your straight up bets one chip. Continue this until you miss a winner and begin within the basement again or quit while you reach your target goal, usually 120 to 180 chips.

The premise of the program is that the player is in a position to cover 10 numbers, and the ball will always land within two spaces of 1 of your numbers. This makes playing very exciting. Use the straight up number with the next six packs:

  • Bet Six pack - 1 through 6 and numbers 8, 10, 20 and 26
  • Bet Six pack - 4 through 9 and numbers 10, 13, 14 and 15
  • Bet Six pack - 10 through 15 and numbers 16, 17, 18 and 28
  • Bet Six pack - 13 through 18 and numbers 11, 12, 27 and 28
  • Bet Six pack - 19 through 24 and numbers 1, 2, 4 and 26
  • Bet Six pack - 28 through 33 and numbers 00, 22, 24 and 35
  • Bet Six pack - 31 through 36 and numbers 0, 00, 29 and 30

Bet just one six pack combination at a time and keep it up until you book a winner or quit. The program is far different than the Pivot roulette system where you're making a continuation of comparable bets for 35 spins.


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So What Says Downtown Reno?

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^Photo Courtesy (Nevada Casino History)

Yup, that's an image of Downtown Vegas, for the reason that Fremont Experience has morphed into something mentioned world wide. It's cool, the lights are amazing, the music plays, the players within the casinos wander from place to put and revel in hot pretzels, huge drinks, and some strange Vegas-ites that dress up and act weird (oh, sorry, not really an act). Before Vegas got the theory to radically change their downtown area, Reno gaming was flat and town wondered what to do with their downtown area also, in order that they waited. Then came Fremont Street, but nobody desired to block traffic on Virginia Street, so mostly nothing was done, except thousands of lots of really expensive paving stones were imported from China at a staggering cost. Unfortunately most of these are gone, because when winter came, they were really slippery and those kept falling on their ass, similar to Reno has. Bummer, and sort of ironic!

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Wednesday, September 25, 2013

"rayben10" y "mwepu_ilunga" despiden con victoria las primeras EducaPokerSeries

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El profesor de EducaPoker Raúl Mestre gana la general del nivel High y un paquete para el WPT National Series de Barcelona al quedar segundo, y en el Low es "luixma" el que viajará a Barcelona para el WPT Experience.

Fin de fiesta por todo lo alto en las EducaPoker Series celebradas en bwin.es.

La despedida del festival se retrasó hasta el domingo para facilitar la participación de todo aquel que quisiera disfrutar del programa doble de Main Events de las Series. En el High, de 50€ de entrada, se dieron cita 79 jugadores y en el Low, de 15€, se superó la centena por dos inscripciones. Muy buenos números para los torneos más caros de las Series.

El torneo más importante de las EducaPokerSeries ofreció toda la emoción que se esperaba de él e incluso más, ya que también estaba en juego la clasificación general o, lo que es lo mismo, un paquete para el WPT National Series de Barcelona.

Bruno García y "X-KISHO-X", líder virtual de la general, quedarían eliminados por el camino, pero los otros dos aspirantes, "masserof" y el prefesor de EducaPoker Raúl Mestre, se jugarían el primer puesto en la final. Los dos apurarían sus opciones esquivando a varios rivales peligrosos como Eulogio Aparicio "SUNOLMA" o Alejandro Sánchez "pancareto", pero "masserof" acabó quedando sin aire en cuarto lugar.

Con la general resuelta, Mestre se dispuso a jugarse el torneo con "rayben10". En esta ocasión el alumno se impuso al maestro y no hubo doblete de Raúl en las Series.

EducaPoker Series Main Event High
1º rayben101450+Paquete Experience
2º Sir Donald_EPT925€
3º pepe1950600€
4º masserof500€
5º SUNOLMA400€
6º pancareto87325€
7º Miicho275€
8º phibiebufe225€
9º peibollll175€
1ºº popescuu18125€

En el Main Event Low resultó ganador un forero y alumno de EducaPoker que comparte nombre con "jonwayne69", Antonio González, y que lleva nick de futbolista "mwepu_ilunga".

El ganador de la general, que se lleva un Paquete Experience para jugar el paralelo del WPT National Series Barcelona es "luixma", que al no entrar en premios tuvo que esperar a una carambola que incluía que "taupintor" cayera lo más pronto posible en la mesa final y que "umasuki2" no se alzara con el triunfo.

EducaPoker Series Main Event Low
1º ILUNGA90378€
2º RIN_TIN_TIN223€
3º umasuki2137€
4º NubeRosa117€
5º Elcoquin100€
6º melonet8586€
7º Aaronkiox71€
8º taupintor57€
9º Wil Wheaton44€

La primera experiencia de la escuela organizando un festival online ha dejado satisfecho a todo el mundo, que era el objetivo principal de esta nueva experiencia.¡Enhorabuena a todos los ganadores! 


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Tuesday, September 24, 2013

Marcos López, campeón por aclamación popular en el Estrellas Series Madrid

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La resolución del primer Estrellas Madrid Series tuvo lugar en un pacto entre los cuatro últimos jugadores, que renunciaron a jugar por el trofeo. Marcos López, el que más fichas tenía, fue proclamado campeón por sus rivales.

La PokerStars Casino Gran Madrid PokerRoom se volvió a llenar ayer con los 129 jugadores que evitaron quedarse sin puntos en las jornadas inaugurales del primer Estrellas Madrid Series. El registro total de este primer torneo fue de 427 jugadores.

Todo el mundo estuvo de acuerdo en darle la pica a Marcos / PokerStarsTodo el mundo estuvo de acuerdo en darle la pica a Marcos / PokerStars

El formato del torneo, de dos días de duración, concentraba en una sola jornada todos los grandes momentos de un torneo: la burbuja de premios, la búsqueda de la mesa final y la coronación del campeón.

Para cumplimentar todos esos pasos, se necesitaba que el desfile de jugadores hacia el raíl fuera constante en estas que no quedamos sin uno de los jugadores más conocidos del field Axier Otxoa.

El ritmo de eliminaciones fue tal que se llegó a la burbuja en tres horas y media y, cuando esta estalló, había tres jugadores recogiendo sus bártulos a la vez. Dos de ellos, Álvaro Gómez y Daniel Urbaneja, cayeron eliminados por Javier de Zárate. En otra mesa, Javier de Vicente se veía obligado a empujar media ciega con 86s.

Como bien explican los compañeros del blog de PokerStars, si de Vicente hubiera ganado su mano, el jugador con menos fichas de la otra mesa se hubiera quedado sin un duro. Pero al coincidir tres eliminaciones en distintas mesas, los dos premios que había que entregar se repartieron a partes iguales entre todos.

En cuanto los shortstacks pudieron desatornillar las fichas, los allin y call reaparecieron con fuerza, provocando la despedida, entre otros, del “rapero” Eugenio Santamaría. En los 40 minutos que separaron la burbuja de la cena, el field se redujo a 30 jugadores.

La comida apaciguó a los supervivientes y el torneo se ralentizó bastante. Marcos López, futuro ganador, se salvó por los pelos en una mano en la que Albert Macià se aisló contra un short con KK. A Marcos, en la ciega grande, ni se le ocurrió foldear JJ, pese a que cubría por muy poco a Macià. La trucha cayó en el flop.

Las salidas consecutivas de Vital Villarrubia, Armando Muñoz-Calero y Javier de Zárate dejaron lista la mesa final, de la que ya era líder Marcos López y en la que los más experimentados eran Ricardo Ibáñez y Serve García.

Ricardo acabaría sexto, posterior perder un flip y de que el board le administrara una puntilla cruel contra el chipleader. Sus 77 quedaron inservibles en una mesa TTAA4 y Marcos ganó la mano con Q5.

Marcos López se aseguró llegar al pacto entre los últimos cuatro jugadores con más fichas que nadie eliminando a David Gómez. Eran las 02:00 y nadie quiso prolongar el torneo. Se repartieron el dinero y decidieron que Marcos López fuera el que se llevara el trofeo a casa, y así sucedió.

Estrellas Madrid Series
1º Marcos López16.700€
2º José Manuel Vera16.500€
3º Sergio del Corral13.450€
4º Serve Gil12.761€
5º David Gómez6.057€
6º Ricardo Ibáñez4.307€
7º Félix Mota3.230€
8º Javier Díaz2.423€
9º César García1.749€

No cabe duda de que habrá más Estrellas Madrid Series. Aún no hay nada oficial, pero todo señala a que el circuito volverá en diciembre.


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Blackjack Card Counting

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Blackjack is a game of skill and card counting help you gain a bonus within the game. Edward R Thorp is thought of as the daddy of card counting. He discovered the rules of card counting and published his method in 1962 in his book Beat the Dealer. His book started the Blackjack revolution and it was also instrumental within the casinos taking action to prohibit card counters. Card counting isn't illegal but casinos can ban players from playing blackjack in the event that they detect that a player is counting cards.

Many of us remember the movie Rain Main man where Dustin Hoffman’s character memorized all the cards popping out of the shoe. This has given the incorrect impression as to what card counting really is. Even the term card counting is misleading because whilst you count cards you might be merely keeping an eye on the ratio of high to low cards left within the deck.

Why It WorksWhat makes blackjack different from every other casino game is that the home edge isn't fixed. The percentages of having a natural blackjack are dependent upon the cards that experience already been dealt and the cards remaining within the deck. If an ace is dealt at the first around the odds of drawing another ace has gone down.

Within the game of blackjack your probability of winning a hand relies on the combo of the cards remaining within the deck. If the combo of cards remaining within the deck contains high value cards, this is a positive and is favorable for the player. When the deck features a large choice of tens and aces it increases the players possibilities of drawing a pat hand (17 or higher) or getting a natural blackjack. It also increases the probabilities that the dealer will bust. Even if the dealer is simply as prone to draw an excellent hand when the deck is positive, the player is getting paid 3 to two for a natural blackjack. Because of this card counters raise the scale in their bets when the deck is rich with high cards. They are going to also deviate from basic strategy dependent on the count.

If the cards remaining within the deck are low value cards, it's negative and it favors the dealer. Card counters usually lower their bets when the count is negative. When the deck is rich in low cards it less likely that the dealer will make a pat hand and it is usually makes it less likely that the dealer will busts when he has to draw.

Counting MethodsThe concept of counting cards is unassuming. Each rank of card is assigned some extent value and the cardboard counter adds or subtracts those points to get a “running count” to figure out if the deck is positive or negative. There are lots of different card counting systems utilized by the players. Some are more complex than others but all of them are designed to maintain track of the low and high cards left within the deck.

The values assigned to the cards determine whether a counting system is balanced or unbalanced. A balanced card counting method reminiscent of the preferred Hi/Lo values an entire 52 card deck as zero. Whilst you use a balanced counting system you retain a running count of the cards as they're played but then you definately must divide running count by the selection of decks not yet played to get the true count.

With an unbalanced method similar to Speed Count or Knock Out (KO) the whole of the 52 card deck doesn't add as much as zero. You begin with a predetermined number to inform you when the deck is positive or negative in place of using zero as a place to begin. The advantage to using an unbalanced method is that it's simpler since you don’t need to estimate the remainder decks and convert to the true count.

Getting the EdgeThe purpose of any of the cardboard counting methods is to inform the player when the deck is positive with high value cards. The Blackjack player gains the threshold over the home by betting more when the deck is positive and often even deviating from basic strategy. The adaptation between the dimensions of your bet when the deck is neutral or negative and the volume you increase because it becomes positive is called the spread. Because the positive count increase so does your advantage.

More Than CountingBeing a successful card counter takes greater than just having the ability to keep track of the cards. Many players find that they are able to successfully count a deck within the privacy of the quiet home but then have difficulty in a loud casino with all the distractions. Successful card counters also needs to be capable of camouflage their play to allow them to go undetected by the casino pit bosses. One of the simplest ways to get caught counting cards is to make big jumps for your bets from one hand to the following. You need to learn play a cat and mouse game with the casino and in the event you can do this you may get the advantage over the house.

Be RealisticThere are many players counting cards and getting cash but try to be realistic about your results. Card counting will only come up with a one to 2 percent edge over the home and the advantage you gain by card counting relies at the long term and your given results during any single session can vary greatly. When the deck is positive they dealer has just as likely an opportunity of having the high cards as you do. Still any edge you'll gain over the casino is well worth the effort that it takes to be informed and winning is lots more fun.


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Is there Injustice in Gambling?

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In a new report from the Institute for American Values entitled Why Casinos Matter, several interesting things are dropped at the reading public's attention, including "Modern slot machines are carefully designed to ensure that the longer you play, the more you lose."

Actually, old slots were designed to do the similar thing, as is all of gambling. Casinos hold the brink. They provide the fun of risk with the potential for reward. That isn't a surprise, is it? The President of the institute that produced the report, David Blankenhorn, says "THERE'S A fundamental question of injustice," and there's" an unfairness on the heart of the issue," and he makes this statement to support his (and the report author's) belief that ladies and low-wage earners are hurt more by casinos. What?

Certain groups of players do not get better odds on the casino. Everone gets the similar chance. There is not any injustice. The report also challenges the concept that gambling is "entertainment." Well, what else would you call it? AN INDIVIDUAL has x-amount of time to be entertained in a week, and x-amount of bucks to spend. In the event that they visit a film or a ballgame, or a casino, and spend the same quantity of time and money, where's the issue? After they spend an excessive amount of at any activity, then there's a problem.

If you follow the implied logic of the report, you could possibly concluded that it was unjust that an already rich Howard Hughes was in a position to buy several Las Vegas casinos and get even richer within the 1960's. Or, are people who find themselves already rich proof against gambling addiction or are they in a position to make a conscience choice to not gamble? In the event that they could, this may mean problem gambling was probably not a disease, but a choice, but you'll have a controversy from former millionairs who lost their fortune gambling.

So, what do you're thinking that? Is there injustice in gambling? Personally, I BELIEVE not. Rich or poor, male or female, we've the similar brain functions and the similar opportunity to select - it's called free will. When you would not have the entertainment dollars (yeah, the additional cash to blow) to gamble, don't. There's more to life.


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Video Poker Strategy

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Some of the reasons for the recognition of Video Poker is the truth that one of the crucial games return over ONE HUNDRED PC and other “full pay” games offer with reference to ONE HUNDRED PC over the longer term whilst you play the right kind video poker strategy. Unfortunately a couple of mistakes when playing can wipe out the little advantage that you've got. You will need to that you just lean the tactic for every game and play them correctly. Each video poker game has its own strategy. For instance you can't use the method for Jacks or Better when playing Deuces Wild.

Learning a brand new game or playing correctly on the casino is actually quite easy whilst you use a video poker strategy card. A METHOD card will show you the proper option to play each hand that you're dealt. By following the cards advice you are going to keep the hand that provides the top possible return. To be informed a brand new game it's best when you practice at home using video poker tutorial software along side a technique card to turn you the right kind play.

Two excellent tutorial programs in the marketplace are Video Poker for Winners and Zamzow’s BDPWinpoker software. You'll generate strategy charts from the Frugal VP software or usestrategy cards generated from Tomski’s VPSM Video Poker Strategy Master. The software help you know whilst you made a mistake and you may check the tactic card to peer the cause of your error.

If you find yourself able to head for the casino to play you'll be able to take your strategy card along side you. If you find yourself dealt a hand that you're unsure of, you'll lookup the right kind play in your strategy card.

VPSM generates a basic strategy and a complicated strategy for every game. The recreational or beginner player will find the fundamental strategy easier to make use of as it doesn't involve remembering numerous penalty card situations. The development strategy will add a couple of hundredths of 1 percent to the whole return. The gain could be very slight and the fundamental strategy have to be greater than adequate for many players.

Tomski has given me permission to post the elemental version of the strategies for 3 of the preferred games generated by his VPSM program. I WOULD LIKE thank him for his generosity in allowing me to share these with you. The games are:

Jack or Better

Deuces Wild

Double Bonus Poker

To use the charts all it's a must to do is have a look at the hand that you're dealt. Starting on the top of the chart you're going to look down until you come back to that hand. The hand closet to the highest of the chart is the right kind play. VPSM color-codes the hands to provide help to see the proper play. I'VE tried to replicate the colours as closely as possible. The colours and abbreviations are as follows: Red for Royal Flush (RF) Blue for Straight Flush (STFL)Pink for Flushes Green for Pairs, Full House (FH), 4-of-a-kind (QUADS) and 3-of-a-kind (Trips) Brown for Straight (ST)

When you spot the small letter (s) that suggests the cards is identical suit. Example, QJs will be the Queen and Jack of the similar suit.

Let’s take a look at an example of the Jacks or Better strategy. You might be dealt the next hand: 3 of hearts, 9 of hearts, 3 of clubs, and six of hearts and Queen of hearts. You may have a low pair but you furthermore mght have a four-card flush. Taking a look at the chart you spot that the four-card flush is in the direction of the highest of the chart than the low pair. The four-card flush is your correct play.

Strategy cards are a valuable tool you should utilize to enhance your game because they're going to will let you play every hand correctly. Don’t hesitate to bring them at the side of you to the casino. When you discover a hand that you're unsure of ways to play, take a second to take a look at the cardboard.

Until Next time remember: Luck comes and goes.....Knowledge Stays Forever.


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"rayben10" y "mwepu_ilunga" despiden con victoria las primeras EducaPokerSeries

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El profesor de EducaPoker Raúl Mestre gana la general del nivel High y un paquete para el WPT National Series de Barcelona al quedar segundo, y en el Low es "schaendler" el que viajará a Barcelona para el WPT Experience.

Fin de fiesta por todo lo alto en las EducaPoker Series celebradas en bwin.es.

La despedida del festival se retrasó hasta el domingo para facilitar la participación de todo aquel que quisiera disfrutar del programa doble de Main Events de las Series. En el High, de 50€ de entrada, se dieron cita 79 jugadores y en el Low, de 15€, se superó la centena por dos inscripciones. Muy buenos números para los torneos más caros de las Series.

El torneo más importante de las EducaPokerSeries ofreció toda la emoción que se esperaba de él e incluso más, ya que también estaba en juego la clasificación general o, lo que es lo mismo, un paquete para el WPT National Series de Barcelona.

Bruno García y "X-KISHO-X", líder virtual de la general, quedarían eliminados por el camino, pero los otros dos aspirantes, "masserof" y el prefesor de EducaPoker Raúl Mestre, se jugarían el primer puesto en la final. Los dos apurarían sus opciones esquivando a varios rivales peligrosos como Eulogio Aparicio "SUNOLMA" o Alejandro Sánchez "pancareto", pero "masserof" acabó quedando sin aire en cuarto lugar.

Con la general resuelta, Mestre se dispuso a jugarse el torneo con "rayben10". En esta ocasión el alumno se impuso al maestro y no hubo doblete de Raúl en las Series.

EducaPoker Series Main Event High
1º rayben101450+Paquete Experience
2º Sir Donald_EPT925€
3º pepe1950600€
4º masserof500€
5º SUNOLMA400€
6º pancareto87325€
7º Miicho275€
8º phibiebufe225€
9º peibollll175€
1ºº popescuu18125€

En el Main Event Low resultó ganador un forero y alumno de EducaPoker que comparte nombre con "jonwayne69", Antonio González, y que lleva nick de futbolista "mwepu_ilunga".

El ganador de la general, que se lleva un Paquete Experience para jugar el paralelo del WPT National Series Barcelona es "luixma", que al no entrar en premios tuvo que esperar a una carambola que incluía que "taupintor" cayera lo más pronto posible en la mesa final y que "umasuki2" no se alzara con el triunfo.

EducaPoker Series Main Event Low
1º ILUNGA90378€
2º RIN_TIN_TIN223€
3º umasuki2137€
4º NubeRosa117€
5º Elcoquin100€
6º melonet8586€
7º Aaronkiox71€
8º taupintor57€
9º Wil Wheaton44€

La primera experiencia de la escuela organizando un festival online ha dejado satisfecho a todo el mundo, que era el objetivo principal de esta nueva experiencia.¡Enhorabuena a todos los ganadores! 


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The best way to Deal and Play Texas Hold'em

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Each player is dealt two cards face down with the player at the small blind receiving the primary card and the player with the dealer button getting the last card. The primary betting round begins with the player to the left of the massive blind either setting up two dollars to name"" the blind bet, or putting in place four dollars to lift"" the massive blind or folding his hand. The betting goes across the table so as until it reaches the player who posted the small blind. That player can call the bet by setting up one dollar since a dollar blind was already posted. The last person to behave is the large blind. If no person has raised, the dealer will ask in the event that they would really like the choice. This implies the massive blind has the choice to boost or simply "check."
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